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Showing posts sorted by relevance for query fallout. Sort by date Show all posts

Saturday, February 22, 2014

World Building.



Although The Elder Scrolls V: Skyrim has been available since the end of 2011, I didn't bother picking up a copy of the game until the end of last year*.  And even then, I didn't start playing it right away - after all, I'd already played Fallout 3, which was also produced by the game developers at Bethesda, and as such I assumed it would just be a fantasy version of the same game.

Which is in many ways correct, but in saying that I do an enormous injustice to Skyrim and the unique, detailed environment that it offers to its players.  Fallout 3's blasted nuclear landscape was impressive, but Skyrim is astonishing in its evocation of the real world.

Driftwood, fallen hollow trees that have started to rot and grow moss, flickering torches, stumps from cutting timber, cloudy days, skiffs of dry snow blowing off the cobbled roads, textured slabs of stone in a city square, the Northern Lights flaring against the night sky, the shadow of a circling hawk rippling over the ground below, ferns at the side of the roadway, that peculiar greyish colour that snow gets when it's been trodden down into a path, the white noise of a waterfall as you pass by, the glint of light on the rippling surface of a lake, tattered banners fluttering against stone columns, grass swaying in the wind, worn grey logs in a makeshift bridge, curtains of rain sweeping across the heather, and on and on and on.

I did over 250 screen grabs for this posting - at which point I told myself to settle down - but that number is indicative of the sheer variety of the world that the game designers have created.  The template I use for this blog doesn't support galleries or tables, so I built something in HTML that would let me post some kind of representative sample of those hundreds of images in an attempt to illustrate just how amazing and varied the environment actually is.

If you take the time to click on any of the thumbnails for the full size image, remember that these views of the Nordic province of Skyrim are all taken from within the game as I played it - this is the actual environment that the player experiences as they battle dragons and complete quests in the process of discovering their destiny as one of the Dovahkiin - the Dragonborn. My character** has walked all these paths, climbed these hills, crossed these rivers, entered these houses.


I have to admit that it's not perfect. Skyrim spans hundreds of virtual miles, and when you're filling that much territory, something has to give or else players would need the sort of computing power that the Enterprise uses for the holodeck just in order to get the game to run. A close look at the trees and stones reveals that they're actually not that detailed, and there's apparently some Nord equivalent of IKEA™ that supplies furniture in bulk to the inhabitants of Skyrim, based on the similarities of beds and tables and chairs and so on. 

But ultimately, none of that matters when you're playing the game - it's a seamless, incredible illusion.


Of course, when you have that much going on in a program, mistakes do happen, as per my discovery of the rear half of a horse sticking out of the battlements of a captured fort.  At least I hope it's a mistake - either that or the game is making a very pointed comment about my gameplay.

Steam™, the online game hosting and management system from Valve which has changed the face of desktop gaming since its introduction in 2002, informs me that so far I've spent 99 hours wandering the varied landscape of Skyrim.  When you think about it, that's an impressive endorsement of the value of the game.  Skyrim cost me $29.99, which is more or less twice the cost of a two-hour 3-D movie, and it's provided me with almost 100 hours of entertainment - and I'm not finished. That's a pretty good return on investment for thirty bucks.
- Sid

*If you want to buy a computer game at half-price, all you have to do is wait about six months.  Not only do you save money, but other people get to test it, deal with the bugs, and let you know whether or not it's actually worth buying.

** My character is named Yendis, which has about the right sound for a fantasy game, and has been a convenient go-to for my fantasy alter egos since I was about ten.

P.S. Oh, and this is Lydia.


Lydia was assigned to me as a housecarl by the Jarl of Whiterun near the start of the game, and although I've had numerous chances to change companions over the course of events, I've developed a certain affections for Lydia, or Lyds, as I call her.

On one hand, Lyds has saved my life on innumerable occasions; on the other hand, if you're looking for someone to jump in front of you at the exact moment that you fire an arrow, charge ahead and attack a giant when you've decided to take the long way round and avoid a fight, or just stand in a doorway and keep you from getting out of a tent for ten minutes while you try to figure out how to get her to move, Lyds is your girl.

Friday, April 1, 2022

01.04.2277

This year, WestJet chose April 1st to proudly announce WestJetX, its new affordable orbital passenger service, on Twitter™:  "Taking payloads without making you pay loads."

It's quite elaborate and fairly clever, featuring videos and stills with quite high production values featuring space planes, floating pretzels, and a convincing looking spacesuit, along with some well-written copy regarding pressurized cabins ("for breathability and comfort") and the option of one-way tickets to "cut the cost of spaceflight in half".  

However, I can't quite give it full points as an April Fools event, because it ultimately just becomes a commercial for WestJet, albeit a somewhat tongue-in-cheek one.

By comparison, Ian McCollum's video review of Fallout 3 weaponry has that perfect combination of absolute seriousness and complete randomness that makes for a good April Fools gag.

McCollum, aka "Gun Jesus", is a gun collector, researcher, author, and the genial host of Forgotten Weapons, a YouTube™ channel where he knowledgeably discusses rare and unusual firearms as well as historically significant weapons.  This odd niche has been ridiculously successful, accumulating almost 2.5 millions followers on YouTube.

For April 1st, Forgotten Weapons took its usual detailed look at the Type 93 Chinese Assault Rifle, familiar to anyone who served in the campaign against the Chinese invasion of Alaska and Operation Anchorage, which freed Alaska's capital from Chinese occupation.

I'm just a little disappointed that he didn't feature something more exotic like the Fallout 4 plasma pistol or the M42 "Fat Man" mini-nuke catapult launcher, but I can see how choosing the Type 93, which is in the style of a conventional automatic weapon, makes it less obvious that it's a joke. The casual viewer might not notice at all, although the additional of radiation signage in the background is probably a strong hint. 


I have to give Mr. McCollum full points for earnestly delivering the same degree of scholarly historical detail and in-depth analysis for the Type 93 that he provides for any of the weaponry that he profiles on his channel.  He glibly explains how the Type 93 probably first sees production during the mid 2020s, looks at modifications for enhanced hand to hand combat due to reduced ammunition availability during the Resource Wars of the 2050s, 60s, and 70s that precede the global thermonuclear exchange between the US and the PRC, and even discusses the different versions of the Type 93 that are chambered for 7.62x39mm, for domestic Chinese use, and the 5.56 version covertly smuggled into the United States as part of the planned Chinese infiltration of the Washington DC area.*

The most surprising part of the video is that the sample weapon appears to be a fully functional rifle (supplied to Ian by Elder Alex of the Brotherhood of Steel) to the point that Ian is able to break the weapon down and apparently try it out on the shooting range.  Wow - now I REALLY want to see him do a feature on the mini-nuke launcher.

- Sid

* And the resulting need to modify the original curved magazine to accommodate the straight-walled 5.56 cartridge as opposed to the tapered 7.62 - it really is impressively detailed.

Saturday, September 26, 2020

"Fresh from the warp core!"



It’s strange to be having my birthday at home this year without any kind of travel planned in the immediate future.  As previous birthday posts indicate, I often celebrate my birthdays in other countries, or take a major trip shortly thereafter (depending on the circumstances and the flexibility of Karli's workplace) but as you would expect, circumstances have grounded us this year. 

Regardless, it's been a good day.  We had a socially distanced lunch at Harvey's (a favourite since my Ryerson college days, sadly the last outlet in the Lower Mainland is shutting down next month) and barbecue ribs for dinner in memory of my last birthday in New York.

On the gift front, my friend Colin weighed in this year with a great selection of vintage Star Trek collectibles (perhaps inspired by my Star Trek convention program purchases during my last visit to Toronto): movie memorabilia, which included promotional one sheets and programs for Star Trek: The Motion Picture, The Wrath of Khan, Star Trek IV, and a membership kit for Star Trek: The Next Generation, complete with cast photo* and sew-on patch.  (There’s a membership card as well, but without a Membership Number, I don’t feel that I can legitimately make use of it.)

Thank you for the additions to my little collection, Colin!

In addition to continuing the Star Trek theme with a tin of Pink Peppermint Dilithium Crystals, Karli added to my gaming library by funding the purchase of The Outer Worlds, a plot-driven single-person science fiction RPG game from Obsidian Entertainment, the developers of Fallout: New Vegas. The Outer Worlds was originally released by Epic Games in October of 2019, but I’ve been waiting for it to arrive on the Steam™ gaming platform before making a purchase. 

However, the Steam release has been delayed (for whatever reason), and the game was conveniently on sale at half price from Epic during the week of my birthday, which just seemed too fortuitous to pass up. 

The game has a sort of retro-futuristic 1950s art direction, and relies on a reputation-based system similar to the one from New Vegas, where the player’s actions result in better or worse relations with the local factions. I’m looking forward to playing it - it appears to be somewhat less of an open world than Fallout, but reviews indicate that the storyline has enough twists and turns to keep things interesting.  

Thank you very much, Karli, and thanks to everyone for their best wishes!  Let's hope for next year in England!

- Sid

*Wil Wheaton looks so painfully young, doesn't he?

Saturday, August 12, 2017

Fallout 4: Not to mention Kevin Costner.



I've found four or five people equipped like this in Fallout 4 - hopefully SF author David Brin was amused by the post-apocalyptic nod from Bethesda.  (The bad news is that they were all corpses, which may be the most probable result of running around after the end of the world trying to scam people by pretending to be a postman.)
- Sid


Monday, August 6, 2007

Childhood's End.

"We knew the world would not be the same. A few people laughed, a few people cried, most people were silent. I remembered the line from the Hindu scripture, the Bhagavad-Gita. Vishnu is trying to persuade the Prince that he should do his duty and to impress him takes on his multi-armed form and says, 'Now, I am become Death, the destroyer of worlds.' I suppose we all thought that one way or another."

-J. Robert Oppenheimer

"The lethal possibilities of atomic warfare in the future are frightening. My own feeling was that in being the first to use it, we had adopted an ethical standard common to the barbarians of the Dark Ages. I was not taught to make war in that fashion, and wars cannot be won by destroying women and children."

- Admiral William Leahy, Chief of Staff to President Harry Truman

The destruction of Hiroshima on the morning of August 6th, 1945 took science fiction from playful adolescence into a frightening, frightened adulthood. 

Suddenly the question of what the future might hold, the question of "what if", gained a horrible new importance. Suddenly, instead of looking a thousand years ahead, Mankind was looking at the hands of the Doomsday Clock edging closer to midnight. 

Until that morning, the word "atomic" had been nothing more than a convenient gimmick in science fiction, a buzzword that provided power for everything from cars to robots, from pistols to spaceships. Although Cleve Cartmill had mentioned a chain reaction-type atomic bomb in his 1944 science fiction story Deadline, which led to the FBI investigating him due to concern over a potential breach of security on the Manhattan Project, he and co-researcher John W. Campbell were in no way aware of what was to come. 

Once the Bomb had been used, Campbell's editorial response in Astounding was actually one of near-glee in having apparently anticipated this scientific leap forward. However, in the years that followed, the greater number of authors treated the situation more in the manner of Leahy's comment. 

Science fiction authors are almost unanimous in denying any role in predicting the future - as in my first post, the science fiction author begins with "What if..." rather than "When..." In the post-Hiroshima age, the spectres of the atomic "What if" in science fiction are innumerable, and rarely positive. 

 Robert A. Heinlein's Starship Troopers has power-suited infantry blithely launching "pee-wee" atomic rockets as tactical weapons, but novels such as Nevil Shute's bleak masterpiece On the Beach with its inevitable creeping death by fallout is far more typical of the response to the atomic bomb and the Cold War which it created. 

Science fiction had gained an awful new authority as prophets of the end of the world. Hand in hand with the immediate perils of thermonuclear Death, science fiction introduced the public to the other horsemen of the new Apocalypse: Fallout, Nuclear Winter, and Mutation. 

The latter provided heady fare for the film makers of the 1950's, with screens filled with shambling monstrosities of every shape, size and species. Literary SF concentrated for the most part on the horrifying effects of radiation on human beings and the twisted parodies of humanity that might result. (Not all writers painted with such a large brush: Ray Bradbury's story "There Will Come Soft Rains" quietly describes the exquisitely detailed silhouettes of a family etched into the side of their home by the flare of a nuclear explosion.) 

Over sixty years after the Enola Gay opened its bomb bay doors over Hiroshima, the thought of impending nuclear apocalypse no longer weighs as heavily. We live in a time of more subtle fears: terrorism, global warming, and AIDS. It would be ridiculous to claim that science fiction played any sort of real role in reducing the threat of death by "The Bomb", but the reality of that threat gave science fiction a relevance as a genre that it would never have achieved otherwise.

- Sid

Monday, September 26, 2016

Breakfast of Champions.



My birthday morning breakfast:  bacon, eggs, toast, and, once again with thanks to my good friend Colin, two Doctor Who bobbleheads* and tea in a Fallout mug.

Colin also sent two unique additions to my Doctor Who t-shirt collection: 
In order to safeguard the Fallout mug in its cross country journey, Colin did some innovative repacking, presumably using the resources that he had at hand. However, he was kind enough to annotate the box that he chose in order to avoid inappropriate expectations.


Thanks again, Colin!
- Sid

 * For the uninitiated, David Tennant as the Tenth Doctor, and Matt Smith as the Eleventh.




Sunday, August 9, 2020

"You faded into the Long Dark."


“On a long enough time line, the survival rate for everyone drops to zero.”  
― Chuck Palahniuk, Fight Club
In spite of preparing to move to a new apartment last month, I managed to find time to complete the Winter's Embrace gaming challenge in The Long Dark by surviving for 25 days, but couldn't dedicate the time to earn the achievement badge for eating 25 bags of Ketchup Chips and 25 bottles of Maple Syrup before the time ran out.

Since then, I've taken the occasional break from unpacking to try playing The Long Dark at the aptly named Interloper level, the most challenging option in terms of game play: the player starts with a minimal set of resources, and must craft almost all the essential tools for continued survival instead of salvaging them from the wreckage of civilization, with the environment becoming progressively more hostile as time goes on.


To illustrate the relative level of difficulty, until now I've only played at the second level, the Voyageur setting.  As a Voyageur, my longest run in the game has been close to 180 days. At the Interloper setting, I have yet to survive longer than eight days, and there have been lots of attempts where I haven't even made it through the first day without dying.

It's not an accident that all the locations on Great Bear Island where you can forge knives, hatchets and arrowheads are exposed to the elements to a greater or lesser extent, which has made the simple task of equipping myself for survival a fatal one in all of the attempts to date  - when I've managed to get that far, that is.

Karli asked me how much longer this would continue to be fun, and I can see her point: part of the enjoyment of gaming is in overcoming the challenges offered by the game, and if that challenge is insurmountable, why bother? There are a couple of games in my past that I abandoned because of exactly that problem: for example, I never did manage to defeat General Deathshead in the final boss fight of Wolfenstein: The New Order, and I finally got tired of trying.  However, I haven't reached that point yet as an Interloper.

In fact, I'd actually like to see the Fallout series introduce a similarly grueling option. The Survival setting in Fallout 4 is initially demanding, but after the player levels up a few times, it becomes easier and easier to stay alive, and ultimately ends up being very similar to the standard gameplay, whereas the Interloper option in The Long Dark is unrelenting in its assault, requiring constant planning, ingenuity and determination on the part of the player as weather conditions become worse and worse, and resources more and more rare.

Eating ketchup chips was a lot easier.

- Sid

UPDATE: After 30 attempts, I managed to stay on my feet long enough to successfully complete the trip across the challenging Forlorn Muskeg map through a howling blizzard to the Old Spence Family Homestead, survive the 24 hour hypothermia attack that resulted, forge a hatchet, knife, and four arrowheads, and return to the Camp Office beside the lake in the Mystery Lake map, one of the more forgiving locations in the game. Now I can finally harvest the maple sapling required to build a survival bow - provided I can stay alive for the six days that it takes for the wood to dry out first...