“On a long enough time line, the survival rate for everyone drops to zero.”
― Chuck Palahniuk, Fight Club
Since then, I've taken the occasional break from unpacking to try playing The Long Dark at the aptly named Interloper level, the most challenging option in terms of game play: the player starts with a minimal set of resources, and must craft almost all the essential tools for continued survival instead of salvaging them from the wreckage of civilization, with the environment becoming progressively more hostile as time goes on.
To illustrate the relative level of difficulty, until now I've only played at the second level, the Voyageur setting. As a Voyageur, my longest run in the game has been close to 180 days. At the Interloper setting, I have yet to survive longer than eight days, and there have been lots of attempts where I haven't even made it through the first day without dying.
It's not an accident that all the locations on Great Bear Island where
you can forge knives, hatchets and arrowheads are exposed to the
elements to a greater or lesser extent, which has made the simple task of
equipping myself for survival a fatal one in all of the attempts to date - when
I've managed to get that far, that is.
Karli asked me how much longer this would continue to be fun, and I can see her point: part of the enjoyment of gaming is in overcoming the challenges offered by the game, and if that challenge is insurmountable, why bother? There are a couple of games in my past that I abandoned because of exactly that problem: for example, I never did manage to defeat General Deathshead in the final boss fight of Wolfenstein: The New Order, and I finally got tired of trying. However, I haven't reached that point yet as an Interloper.
In fact, I'd actually like to see the Fallout series introduce a similarly grueling option. The Survival setting in Fallout 4 is initially demanding, but after the player levels up a few times, it becomes easier and easier to stay alive, and ultimately ends up being very similar to the standard gameplay, whereas the Interloper option in The Long Dark is unrelenting in its assault, requiring constant planning, ingenuity and determination on the part of the player as weather conditions become worse and worse, and resources more and more rare.
Eating ketchup chips was a lot easier.
UPDATE: After 30 attempts, I managed to stay on my feet long enough to successfully complete the trip across the challenging Forlorn Muskeg map through a howling blizzard to the Old Spence Family Homestead, survive the 24 hour hypothermia attack that resulted, forge a hatchet, knife, and four arrowheads, and return to the Camp Office beside the lake in the Mystery Lake map, one of the more forgiving locations in the game. Now I can finally harvest the maple sapling required to build a survival bow - provided I can stay alive for the six days that it takes for the wood to dry out first...
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