Saturday, September 26, 2020

"Fresh from the warp core!"



It’s strange to be having my birthday at home this year without any kind of travel planned in the immediate future.  As previous birthday posts indicate, I often celebrate my birthdays in other countries, or take a major trip shortly thereafter (depending on the circumstances and the flexibility of Karli's workplace) but as you would expect, circumstances have grounded us this year. 

Regardless, it's been a good day.  We had a socially distanced lunch at Harvey's (a favourite since my Ryerson college days, sadly the last outlet in the Lower Mainland is shutting down next month) and barbecue ribs for dinner in memory of my last birthday in New York.

On the gift front, my friend Colin weighed in this year with a great selection of vintage Star Trek collectibles (perhaps inspired by my Star Trek convention program purchases during my last visit to Toronto): movie memorabilia, which included promotional one sheets and programs for Star Trek: The Motion Picture, The Wrath of Khan, Star Trek IV, and a membership kit for Star Trek: The Next Generation, complete with cast photo* and sew-on patch.  (There’s a membership card as well, but without a Membership Number, I don’t feel that I can legitimately make use of it.)

Thank you for the additions to my little collection, Colin!

In addition to continuing the Star Trek theme with a tin of Pink Peppermint Dilithium Crystals, Karli added to my gaming library by funding the purchase of The Outer Worlds, a plot-driven single-person science fiction RPG game from Obsidian Entertainment, the developers of Fallout: New Vegas. The Outer Worlds was originally released by Epic Games in October of 2019, but I’ve been waiting for it to arrive on the Steam™ gaming platform before making a purchase. 

However, the Steam release has been delayed (for whatever reason), and the game was conveniently on sale at half price from Epic during the week of my birthday, which just seemed too fortuitous to pass up. 

The game has a sort of retro-futuristic 1950s art direction, and relies on a reputation-based system similar to the one from New Vegas, where the player’s actions result in better or worse relations with the local factions. I’m looking forward to playing it - it appears to be somewhat less of an open world than Fallout, but reviews indicate that the storyline has enough twists and turns to keep things interesting.  

Thank you very much, Karli, and thanks to everyone for their best wishes!  Let's hope for next year in England!

- Sid

*Wil Wheaton looks so painfully young, doesn't he?

Wednesday, September 9, 2020

Dune: who's who.


"Do you often dream things that happen just as you dreamed them?"

Reverend Mother Gaius Helen Mohiam, Dune

The key to many of the successful transitions from print to screen in recent years has been casting.

Harry Potter began the run with the selection of Daniel Radcliffe, Emma Watson and Rupert Grint in 2000 - three actors who became indistinguishable from their characters for the next decade. The Marvel Comics Universe had the good fortune to cast actors who seemed born to play their superhero roles, and the producers of Game of Thrones must still be thanking their lucky stars for the availability of actors like Peter Dinklage, Gwendoline Christie, and Maisie Williams for their distinctive roles (although I was never completely onboard for Kit Harrington as Jon Snow, he was just a little too pouty for me compared to the character in the books). 

And that's where an adaptation can succeed or fail. If you just can't accept Elijah Wood as Frodo, the Lord of the Rings movies are ruined for you.

The release of the trailer for French-Canadian director Denis Villeneuve's take on Dune, Frank Herbert's classic science fiction epic, offers a first chance to evaluate Villeneuve's vision for the story and his choices for the characters.

Visually speaking, the trailer holds promise.  The exterior shots echo the sense of monumental scale that Villeneuve utilized so effectively in Arrival and Blade Runner 2049, broad vistas combined with intimate close ups. It's comforting to see that the sandworm, one of the major failures from David Lynch's 1984 adaptation, is an epic abstraction, majestic and alien.  I found some of the images surprisingly reminiscent of the angular concept artwork produced for the failed attempt by Alejandro Jodorowsky* to adapt Dune to film in 1975, but not alarmingly so. 

For the most part, the casting looks good - literally, in that for the most part, I can see those people as the characters I know from the book. No one is explicitly identified, but if you're familiar with the story, it's easy to tag names to actors. 

Timotheé Chalamet shows well as the introspective man-child Paul Atreides, who is 15 in the original story and matures into manhood over the course of the novel. Zendaya is perfectly cast for the role of Chani, Paul's Fremen love interest, and David Bautista is an excellent choice for the brutish, brutal Glossu "Beast" Rabban of House Harkonnen,  Jason Momoa is an unexpected choice for swordmaster, strategist and womanizer Duncan Idaho, but not a bad one, based on what we see in the trailer - he brings an intriguing combination of exuberance and earnestness to the character. 

However, I have some trouble with Josh Brolin as Gurney Halleck, the warrior-musician weaponmaster of House Atreides, it's just not how I see that person.  I shrugged at a bearded Oscar Isaac in the role of Paul's father, the ill-fated Duke Leto Atreides - mostly because of the beard, which I felt was out of keeping with the paramilitary feel of the Houses - and whereas I can see what they were trying to do with the casting of Rebecca Ferguson as his wife, she doesn't match my picture of the Lady Jessica. In the only alternative casting that I'm going to suggest, Gal Gadot would have been a perfect choice in terms of the dark and elegant beauty that I pictured for the character.

There's a brief glimpse of Stellan Skarsgård as the calculatingly villainous Baron Baron Vladimir Harkonnen, a glimpse which tells us next to nothing. I don't have a problem with Skarsgård in the role, although they must have done some substantial prosthetics work to turn him into the obese sensualist of the book - I'm hoping that they didn't go down the overdone route that Lynch chose for the character.

Oddly, there's no obvious sign of Feyd-Rautha Harkonnen, the Baron's heir and Paul's nemesis, but given that Villeneuve has split the story into two parts, it's possible that he doesn't make an appearance in the first film.

Part 1 is scheduled for release on December 18th. Given that any number of release dates have been pushed back during the pandemic, we'll see what Warner Brothers decides to do as we edge up on the end of the year. If they do release it, Ill have to do some serious soul searching - I'd love to see it on the big screen, but it may just be one of those things where it's better to be safe than sorry.

- Sid

* After seeing the new trailer, Jodorowsky, now 91 years old, commented that in his opinion, it is “very well done” but feels that, as an example of "industrial cinema", the director is forced to follow the standard studio template: "There [are] no surprises. The form is identical to what is done everywhere. The lighting, the acting, everything is predictable.”



Sunday, August 30, 2020

Whoa.

 And now, without further ado, the final movie in the Bill and Ted trilogy:  

It's been a long time coming, in more ways than one - and I'm pleased to say that I found it well worth the wait. 

The movie starts with Bill and Ted speaking at the wedding of Missy and Ted's younger brother Deacon (I was SO CLOSE when I predicted in my previous posting that it would be a good plot hook if she married Ted) and then performing their latest failed attempt at writing the song which is going to unite the world. It appears that their (most) triumphant performance at the end of Bogus Journey was not that song, and since then Wyld Stallyns has been fruitlessly attempting to write it.

After Ted's father literally pulls the plug on their performance and berates the duo for wasting 35 years, Ted admits to Bill that he's thinking of giving up. At which point, they are dragged off to the future by Rufus' daughter Kelly, where they are informed that the song is more important than expected:  if it is not performed at exactly 7:17 on that date in the past, all of reality will be destroyed.  Time and space have already begun to unravel, with historical figures and artifacts like George Washington, Christ and the Pyramids of Cheops being pulled from their own times.  They have 77 minutes to write the song that they have been unable to complete in almost 35 years.

The duo remains unchanged in their desire for easy solutions: in this case, they plan to use the vintage phone booth time machine to visit their future selves and acquire the song after it has been written.

 

Meanwhile, their daughters, Theo and Billie, take advantage of Kelly's return to 2020 and borrow her time machine to begin putting together the ultimate band to back up their fathers' fateful performance. Full marks to Brigitte Lundy-Paine and Samara Weaving as Wilhelmina "Billie" Logan and Theodora "Theo" Preston, who manage to match Reeves and Winter in their deadpan dedication as they recruit Jimmy Hendrix, Louis Armstrong, and Mozart - along with legendary Chinese flautist Ling Lun and prehistoric drummer Grom.

 
No spoilers, but I don't think it's a shock to discover that the song is performed, reality is saved, and the future remains the future - except for the bad parts involving the princesses, Open Mike Night, Dave Grohl, and prison, which probably don't happen.  Bill and Ted profess their love for their wives, Ted's father apologizes for doubting them, Death is welcomed back into the band, and Kid Cudi says "Station".

Through it all, the movie remains completely true to its origins.

It's not sarcastic, it's not cringey**, it's just silly fun, delivered in the most earnest fashion imaginable, and Alex Winter and Keanu Reeves never wink, smirk or nudge - they ARE Bill and Ted, and they portray them with the gravity and respect that they deserve, with all their doubts and honesty and love and determination - two men who will die and go to Hell to find their daughters and make everything right.

And, to quote the late Rufus: "Sometimes things don't make sense until the end of the story."

- Sid

* It's actually kind of odd to see Keanu Reeves return to the innocence of Theodore "Ted" Logan after three blood-soaked John Wick movies - you have to wonder if he found it to be a relief.

** I love Tina Fey, but I can't watch her movies because of the cringe factor. 

Sunday, August 23, 2020

"It's time to be the hero..."


"Time is in chaos...
the fate of earth hangs by a thread...
and you are our only hope...
It's time to be the hero."

Project Time Vortex

"Did you get my shoe?"

The Doctor

The universe is in danger, and the Doctor needs your help.

In fact, several Doctors, based on video logs from a former UNIT* Black Site. The site is built around a time anomaly known as the Time Fracture, which has been under study by UNIT scientists for 14,682 days (I'll save you finding a calculator - just over 40 years).  

After years without change, chronon and artron energy levels from the Fracture have unexpectedly spiked, accompanied by the arrival of an enigmatic artifact - okay, it's a shoe, very much in the style of the 10th Doctor.**

The changes in the Fracture have resulted in additional time anomalies being reported from around the world, and allowing alien incursions by Time Lords, Daleks and Cybermen, incursions which are quickly dealt with by security forces.

In an attempt to determine the cause of the changes in the long-dormant anomaly, former UNIT Sergeant Robert Dudley is sent in investigate the interior of the Fracture. A massive energy surge drags him in and severs his lifeline - the Sergeant is lost.

An additional video log from the black site reports that one of the UNIT scientists has come up with a plan to build a portal stabilization gateway based on technology from a vortex manipulator from the Black Archive.  The PSG would balance the artron and chronon energies to allow someone to safely enter the fracture, but they need volunteers, volunteers who understand the dangers that they will face.

"On who those volunteers should be, well, someone has a suggestion."

Following the loss of Sergeant Dudley, another piece of footwear has come through the fracture - this time strongly reminiscent of the current Doctor's boots - after which Doctor's private communication channel becomes active, first confirming receipt of the shoe, then followed by a list of hundreds and hundreds of names.

"Which brings us to you."

The video then switches to former UNIT chief scientist Kate Lethbridge-Stewart, who violates security protocols to deliver the astonishing news that one of the names on the list is yours, and earnestly suggests that this is your time to join the fight. "Consider this your invitation to step up and save the universe.  I know you won't let us down."

And so, the scene is set for the next Doctor Who Experience - Time Fracture, an immersive, interactive experience that spans time and space as you attempt to save the universe.

Time Fracture was announced on August 18th, and tickets went on sale two days later for a start date of February 17th, 2021, with performances available through to the 11th of April 2021.  Participants will also be able to add an exclusive merchandise package to their ticket, which includes a UNIT t-shirt, a UNIT pin, and an event poster.  (Sadly, the merch package is apparently only available on site - "for collection after your chosen performance.")

As part of my 50th birthday trip to Europe in 2011, I attended the first Doctor Who experience,which I found to be excellent fun for a Doctor Who fan, and there would be a kind of symmetry in attending another immersive experience for my 60th birthday.

As such, under normal circumstances I'd be gently lobbying for Karli and I to do a return trip to England early in 2021, but even if we both felt comfortable with international travel right now (which we don't), under the current restrictions it's just not practical.  We might well be called upon to self-isolate for 14 days at either or both ends of the trip, and let's face it, that's just not feasible.

But, in the famous words of baseball coach Yogi Berra, it ain't over till it's over.  The Time Fracture experience is on until almost May, there's been a lot of talk about vaccines, Trump** keeps saying the whole thing will just go away*** - anything could happen in the next few months.

To use an even older quote, who knows, the horse may learn to sing.

- Sid

* Originally the United Nations Intelligence Taskforce, now the UNified Intelligence Taskforce, UNIT has been a mainstay of the Doctor Who universe since 1968, but apparently UNIT operations were suspended in 2019 due to lack of government funding, which is presumably why everyone refers to themselves as "former" UNIT operatives.  This begs the question of how the black site has remained in operation.

** It says a great deal when you can recognize a shoe based on the character who wore it.

*** You know you're desperate when you start to quote Donald Trump as support.

**** As, hopefully, will Trump himself. 

Saturday, August 22, 2020

Rivendell.


‘Rivendell!’ said Frodo. ‘Very good: I will go east, and I will make for Rivendell. I will take Sam to visit the Elves; he will be delighted.’ He spoke lightly; but his heart was moved suddenly with a desire to see the house of Elrond Halfelven, and breathe the air of that deep valley where many of the Fair Folk still dwelt in peace.
J.R.R. Tolkien, The Fellowship of the Ring
Sid: Hang on, I have to take a picture.
Karli: Blog posting?
Sid: Yep.

For our anniversary this year, Karli and I decided to spend a few days on Bowen Island, located a brief 20 minute ferry ride west of Vancouver's Horseshoe Bay ferry terminal. We stayed at a pleasant lower-level Airbnb apartment conveniently located near Snug Cove - an Airbnb, which, to my intense satisfaction, was located more or less at the corner of Elrond and Rivendell.  

For those of you not in on the joke, we first meet the seemingly ageless Elrond Half-Elven at his home of Rivendell in J.R.R. Tolkien's The Hobbit, but it's not until The Lord of the Rings that we learn his full story, and of his involvement in the first War of the Ring.

The face of Elrond was ageless, neither old nor young, though in it was written the memory of many things both glad and sorrowful. His hair was dark as the shadows of twilight, and upon it was set a circlet of silver; his eyes were grey as a clear evening, and in them was a light like the light of stars. Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fulness of his strength. He was the Lord of Rivendell and mighty among both Elves and Men.

Fans of both the books or the movies will recall that it is at the Council of Elrond* that Frodo volunteers to take the ring to Mordor, though he does not know the way.

I actually spent about an hour one morning** searching through the internet for some clue as to who the fantasy fan in the Bowen Island Planning department might be, without any luck.  Whoever was responsible, I can see why you made your decision: after four days of exploring the deep valleys and dark forests of Bowen Island, it's easy to imagine stumbling across a hidden mountain fastness, surrounded by trees and waterfalls, where Men and Elves rest and take council.

- Sid

P.S. In our travels we also discovered Eowyn Lane, but I'm not certain that it's part of the official street system.

* The council is being held at the court of Elrond - as per the sign, Elrond's Court.

** I often get up earlier than Karli, and it seemed like a quiet way to pass the time while I drank my tea.

Sunday, August 9, 2020

"You faded into the Long Dark."


“On a long enough time line, the survival rate for everyone drops to zero.”  
― Chuck Palahniuk, Fight Club
In spite of preparing to move to a new apartment last month, I managed to find time to complete the Winter's Embrace gaming challenge in The Long Dark by surviving for 25 days, but couldn't dedicate the time to earn the achievement badge for eating 25 bags of Ketchup Chips and 25 bottles of Maple Syrup before the time ran out.

Since then, I've taken the occasional break from unpacking to try playing The Long Dark at the aptly named Interloper level, the most challenging option in terms of game play: the player starts with a minimal set of resources, and must craft almost all the essential tools for continued survival instead of salvaging them from the wreckage of civilization, with the environment becoming progressively more hostile as time goes on.


To illustrate the relative level of difficulty, until now I've only played at the second level, the Voyageur setting.  As a Voyageur, my longest run in the game has been close to 180 days. At the Interloper setting, I have yet to survive longer than eight days, and there have been lots of attempts where I haven't even made it through the first day without dying.

It's not an accident that all the locations on Great Bear Island where you can forge knives, hatchets and arrowheads are exposed to the elements to a greater or lesser extent, which has made the simple task of equipping myself for survival a fatal one in all of the attempts to date  - when I've managed to get that far, that is.

Karli asked me how much longer this would continue to be fun, and I can see her point: part of the enjoyment of gaming is in overcoming the challenges offered by the game, and if that challenge is insurmountable, why bother? There are a couple of games in my past that I abandoned because of exactly that problem: for example, I never did manage to defeat General Deathshead in the final boss fight of Wolfenstein: The New Order, and I finally got tired of trying.  However, I haven't reached that point yet as an Interloper.

In fact, I'd actually like to see the Fallout series introduce a similarly grueling option. The Survival setting in Fallout 4 is initially demanding, but after the player levels up a few times, it becomes easier and easier to stay alive, and ultimately ends up being very similar to the standard gameplay, whereas the Interloper option in The Long Dark is unrelenting in its assault, requiring constant planning, ingenuity and determination on the part of the player as weather conditions become worse and worse, and resources more and more rare.

Eating ketchup chips was a lot easier.

- Sid

UPDATE: After 30 attempts, I managed to stay on my feet long enough to successfully complete the trip across the challenging Forlorn Muskeg map through a howling blizzard to the Old Spence Family Homestead, survive the 24 hour hypothermia attack that resulted, forge a hatchet, knife, and four arrowheads, and return to the Camp Office beside the lake in the Mystery Lake map, one of the more forgiving locations in the game. Now I can finally harvest the maple sapling required to build a survival bow - provided I can stay alive for the six days that it takes for the wood to dry out first...
 

Thursday, July 30, 2020

Perseverance II: Explorers


NASA's press release for the Perseverance launch mentioned something that I’d forgotten about completely - this was the mission that would take my name to Mars, etched by electron beam onto three silicon chips along with the names of 10.9 million people.  It's both surprising and gratifying that so many people would have discovered an obscure link to an odd opportunity, and then decided that they wanted to be involved in a trip to Mars - fellow explorers, I greet you.

Just out of curiousity*, I clicked on the link from my previous posting to see if the sign-up site was still live (and to see if there were any other opportunities to add to my travel reward points).

I was pleased to see that, in an admirable demonstration of attention to detail, NASA had updated my boarding pass to say NOW BOARDING:

The joke is that. what with the current situation, this is as close as I'm going to get to travelling abroad for quite a while.  The good news is that it certainly looks like we** have seats with a view for when we make our landing.

- Sid

* No Martian rover pun intended.

** Yes, we - because Karli is coming too!



Perseverance I: Liftoff.

At the start of 2021, the robotic population of Mars will increase by one.* The Perseverance rover launched early this morning from Cape Canaveral, and is scheduled to land at Jezero Crater next year on February 18th. 

However, this mission is a little different than its predecessors.  In addition to the same kind of physical exploration performed by other rovers, the newest citizen of the Red Planet is acting as a scout for future manned missions to Mars:  testing technologies for extracting oxygen from the thin Martian atmosphere, identifying crucial resources such as subterranean water, trialing new landing procedures, and analyzing environmental conditions to allow future explorers to better predict dangerous weather.

Perseverance has also been tasked with searching for microbial life forms, in hopes of answering the ongoing question as to whether or not there is any sort of life on the surface of Mars, and whether or not there may have been life in the past.

Perseverance will be the first rover equipped to store drilled core samples for eventual collection.  It's an important development - in spite of all the robotic exploration and experimentation which has taken place on the surface of Mars, no samples have been returned to Earth for further study and research, and this change in sampling strategy is part of the planning for astronauts to visit Mars.

To be completely accurate, I should have started by saying that the populations of Mars will increase by two.  Perseverance isn't alone on its mission - it has a companion called Ingenuity,  a lightweight autonomous*** solar-powered helicopter drone which will hopefully perform the first powered flight on Mars, thereby opening a completely new door for rapidly exploring the planet's surface.

The atmosphere of Mars is about 1% the density of Earth's, which makes powered flight a definite challenge, but on the plus side, the gravity is only 1/3 that of Earth.  I'm confident that the science behind Ingenuity is sound, which means we're going to see some spectacular drone shots of Mars.

Building on the unexpected longevity of previous rovers like Curiousity and Opportunity, the mission duration for Ingenuity and Perseverance is a Martian year, or sol, which is about 687 Earth days.  We wish you both a good trip and a safe landing - and hey, be careful up there, it's dangerous.

- Sid

* Unfortunately, we don’t have enough AI in place yet** on Mars for the kind of Darwinian self-replicating robotic evolution that pops up now and then in science fiction. Recommended reading would be Code of the Lifemaker by James P. Hogan, A Circus of Hells, by Poul Anderson, and innumerable short stories. (To a lesser extent, Gregory Benford’s Galactic Center series fall under this category as well.)

** Yet.

*** Autonomous is the key word here.  The worst-case 40 minute round-trip lag in transmission time  to Mars makes direct control impractical. Imagine trying to drive to work if you could only hit the brakes 20 minutes after you saw the light go red - with another 20 minute delay before your car stopped.  The good news is that there isn't anything else flying around for Ingenuity to hit - other than dust.

It IS the final frontier, after all.


Our thanks to Karli's sister Stefanie for a very on brand card for our move!  (Well, on brand for me, at least ... on brand for Karli is more likely to involve furry woodland creatures.) 

- Sid

Wednesday, July 29, 2020

Shelfish.



And, finally, Moving Day to our new apartment - a qualified disaster if I've ever experienced one.  

The moving company double-booked for our morning time slot, and decided to go with the people they'd booked after us instead - apparently first come is not first served. We spent the morning sitting impatiently in the middle of our packed possessions, receiving revised ETA after revised ETA, until a truck finally pulled up in our alley a full five and a half hours after the original arrival time that Ty, the owner, had promised us, and the moving process began to lurch painfully and slowly forward. 

We had one experienced mover, and two new hires - one who had been brought into the company a couple of months back, and one who had three whole days of experience.  Astonishingly, the other two found it necessary to repeatedly explain the most fundamental aspect of moving to this 17-year old neophyte: CARRY THINGS TO THE TRUCK - which you would think that almost anyone in the North American continent would already know.  

They ignored our request to have our furniture disassembled, but were kind enough to give me the tools to do their job for them, and decided that they didn't need to use the mattress bag that we'd also requested, cheerfully informing me that they wouldn't charge for it if they didn't use it (after dragging our mattress across the dirty floor of the truck).

As if to put icing on the cake, one of the movers - the 17-year old - quit his job between our old place and the new apartment, leading me to pitch in for the final stages of the move.  (What is the point of hiring movers if you have to carry boxes yourself?)

Since Karli had gone back to the old place to reassure a frightened Jaq the Cat, who had spent the first half of the move apprehensively locked in the bathroom, there was no one to direct the movers as to appropriate destinations for a lot of the items, leading to an incoherent mess of boxes and furniture.

The circus and its clown act finally left town, cash in hand, leaving me to assemble the bed so that we would at least have a place to sleep that night.  (The good news was that, since I'd taken the bed apart myself,  at least I knew where all the hardware was and how to put it back together.)

We spent the next few days feverishly emptying boxes, assembling furniture, and otherwise trying to get things sorted out before we had to go back to work.  Because we've both been working from home during the pandemic, it was more important than usual to get desks assembled and computers connected, which meant organizing the study sooner rather than later.

The good news is that, generally, shelving books is a quick unpacking activity, although I was operating under a bit of a handicap based on the complete chaos of the moving process.  I'm a methodical person, and I'd labelled the boxes alphabetically in order to make the process as seamless as possible.  In that scenario, I'd start with A for Abercrombie  and work my way through to Zelazny (or perhaps Zetlow, but you get the idea.)

In the real world, I had no idea when the A box was, and as such was forced to start with whatever letter of the alphabet came first to hand, which turned out to be H. We'd changed the configuration of the study from the old apartment, so I took my best guess, hoped for the best, and started dumping books onto shelves.

That being said, it was actually not too bad.  I did end up having to move a lot of books from shelf to shelf, but years of handing books has given me the ability to pick up an 18 or 24 inch spread of books and slide them onto a shelf, rather like someone playing an accordion made out of science fiction paperbacks.  It's fast and effective, but I have to say, don't try this at home unless you have a reasonable amount of forearm strength, it makes a bit of a mess if you can't maintain your grip.

Sad to say, I couldn't help but think that this would be the last time that I would move some of these books.  I can see retirement somewhere in the next decade, and unless circumstances change before then, we could easily stay in our new location that long.  But, when the time comes, we'll be downsizing to accommodate a reduced income, and a room full of books just won't be practical any more.

Although, I'm sure I'll keep a few, right?

Just a few...you know, the good ones, the ones I like.

- Sid

* The Infinite Revolution does NOT recommend Home Run Moving.  NOT.  NOT NOT NOT.  Zero stars.  No thumbs up.  0/10, would not use again.  And Ty?  You should be ashamed of yourself for how you handled things.

Sunday, July 12, 2020

"I find myself alone on a strange world..."


There probably isn't a worse time to buy an complex open-world computer game set in near-infinite space than the middle of moving to a new apartment.  Nonetheless, Steam had one on sale, an ex-coworker had raved about the game in question, and after all, it's not like it was going to disappear if I didn't play it right away.

All that taken into account, I decided to go ahead, and invested $33.24 CAD in No Man's Sky, a combination survival simulation/space exploration game first released by indie developer Hello Games in 2016.

No Man's Sky relies upon an elaborate procedural generation algorithm that has the capability to create over 28 quintillion unique planets, each with its own unique ecosystem and environment.  (Presumably the algorithm also has the capacity to name them all.)  Apparently players operate in a shared universe, although with that many planets available, it's difficult to imagine that you would ever stumble across another explorer. Through the course of the game, players survive, explore, trade, and, when necessary, fight for their lives.


In some ways, the initial portion of the game is reminiscent of The Long Dark in that your character, the Traveller, is introduced into a hostile environment where they must locate the resources necessary to stay alive as their oxygen supply creeps downward and their exosuit's armour and shielding degrades under the assault of corrosive gases, radiation, storms, and predatory wildlife.  Robotic Sentinels, large or small, may also assault the Traveller in order to protect the planet's resources from their depredations.


However, the initial survival-oriented gameplay is just a gateway into a larger experience.  Once the Traveller has located and repaired their damaged starship using local resources and salvaged technology, they can leave the planet and begin to explore the universe.

Each solar system has a space station, where the Traveller can upgrade their equipment by trading for additional technology and blueprints, and interact with the three main alien races that share the universe:  the Vy'Keen, the Gex, and the Korvax.  Unfortunately, the Traveller must first learn to communicate with the aliens in order to avoid misunderstandings and possible attacks in transit by aliens fleets. 

In addition to trade, credits can be earned by exploring planets and uploading the results to the Atlas, an enigmatic cosmic entity with interfaces scattered through the universe.

Alien bases, either occupied or abandoned, may also be discovered on planetary surfaces, and players can build their own base, giving them a secure location from which to operate.

After downloading the game, I took a break from packing boxes in order to quickly try it out, and quite liked the look and feel of the game, although it took me some time and experimentation to determine how to make use of the interface.  I also realized immediately that the complexity of the game would require more of an investment of time than a quick visit - there are a lot of options and capabilities available to the player. 

To be honest, I actually feel more than a little overwhelmed by the possibilities presented by No Man's Sky. Faced with infinity, where do you begin?

- Sid