Tuesday, October 11, 2022

Disney 2022: No Experience Necessary.

At the risk of oversimplifying the world, there are two types of kids: outgoing and enthusiastic versus timid and introverted. For our first Millennium Falcon flight at Disneyland's Galaxy's Edge, Karli and I were partnered up with one of each, to the detriment of both the Falcon and our reward money for the mission - which, to be fair, wasn't really their fault. 

Smuggler's Run is unique compared to most rides in that the six seats provide different experiences.  The two front row seats are pilots, the two behind them are gunners, and the back row is for engineers.*  Each role requires specific actions on the part of the riders:  the engineers need to keep the ship working, gunners blast their way past barriers and shoot at other ships, and pilots do their best to avoid collisions and position the ship correctly for the mission to succeed.  Being a pilot provides the best view, and is arguably the most prestigious assignment.

With that on the table, unless you have the foresight of visiting Disneyland with five friends, you're going to have to do some quick negotiating with whoever you end up with about who does what.**  In our case, we were matched with a group of four:  two women and (presumably) their six or seven year old children:  Emma (Type 1, outgoing and enthusiastic) and Dylan (Type 2, timid and introverted).

Based on position in line, Karli and I would have both been pilots, but we'd both had the opportunity of conning the Falcon on our previous visit, and it seemed unfair to stop the kids from having a chance.  However, when we offered to let the two children pilot, Dylan vigourously shook his head and shrank back against his mother in terrified rejection of the prospect.  Emma was more eager, and Karli graciously gave up her pilot's seat to her, joining Dylan in the gunner's row and leaving the engineering role to the two women.

As we stood in line, Emma may have started to have some misgivings about her older masked co-pilot - Disney is still recommending masks for inside rides - and gave me a bit of a concerned look.  In response, I gave her a thumbs up, which seemed to reassure her.  She returned the gesture and confidently told her mother, "I got this!"

She was terrible. 

Yes, I know, what did I expect from an seven-year old?  Regardless of Emma's life experience to date that might have prepared her for a lightning raid on a First Order supply train - she may be an absolute master of Mario Kart, for example - it does point out one of the shortcomings of what is perhaps Disney's most interactive experience.

Emma may not have actually understood that her actions at the controls of the Falcon would have any effect on the events taking place in front of her, and that's not an odd assumption.  There are probably only a couple of rides at Disneyland that give the rider any kind of control over what's going on. You don't have to steer the Incredicoaster, or neck rein the horses on King Arthur's Carrousel.  On Toad's Wild Ride, Wild Riders can spin the little steering wheel on their car as much as they want, and it does not make one bit of difference - why would Emma expect that some lunatic would actually give her control over a 25 ton lightspeed capable Corellian freighter?   

As a result of Emma's indifference to the controls, we spent a lot of time running into walls and hitting things, in spite of Hondo Ohnaka's increasingly panicked and vehement instructions to the left hand pilot.  The resulting damage to the ship put us well in the hole when Hondo calculated our profits from the mission after we'd landed (and presumably made Chewbacca deeply regret his decision to lend us the Falcon).

After we'd exited the ship, Karli told me that Dylan was a terrible gunner, which could have been either due to performance anxiety or, again, simple lack of understanding as to what was expected of him - in this case, perhaps a bit of both.

However, the story does have a happy ending.  Karli and I did a follow-up mission two days later, with both of us piloting, and we flew beautifully together.  It is a wonderful thing for a science fiction fan to find out that he and his wife are meant to fly starships together.

- Sid

* Based on the first trilogy, there should probably be a row of seats for people who want to just sit there and kvetch.***

** Actually, even if you are there with five friends, there's probably going to be some debate.

*** Kvetch  (/kəˈveCH,kfeCH):  intransitive verb -  to complain habitually: gripe. From Yiddish kvetshn.

Disney 2022: Once Upon A Time.

It's our first day of our 2022 return to Disneyland, and we're off to a good start. A change in hotels from our previous trips has put us a quick 13 minute walk from the park entrance, and we join the usual entry lineup at 7:00 AM, well in advance of the 8:00 AM opening. Following the standard entry procedures (sad that it's necessary for the Happiest Place on Earth to have airport-grade security) we line up on Main Street USA and wait for the park itself to open.

Our three-day Parkhopper pass restricts us to the Disneyland Park until 1:00 PM, but that's not too much of a trial, there are lots of things to do: old favourites like Toad's Wild Ride, Snow White and Peter Pan's Flight, Indiana Jones and the Temple of the Forbidden Eye, and of course Black Spire Outpost's immersive Star Wars experience, with the Rise of the Resistance and Smuggler's Run.

There are some minor disappointments: Toon Town* is closed for "reimagining", as the Disney web site euphemistically describes it, and there are reports that the Indiana Jones ride is suffering from serious reliability issues, with refurbishment down time scheduled for November. However, there have also been some major changes since our last pre-COVID visit, and I'm eager to take a look at the new Avengers Campus, which replaced A Bug's Land in the California Adventure area of the park. 

We use the dwell time on Main Street to our advantage: using the Disneyland app, we pay the $25 USD Genie+ fee, which gives us full access to the Lightning Lane ride reservation system, and includes downloads of any photos taken of us by the Disney photographers scattered around the park.  The app is a necessity for navigating the park: it displays your schedule for the day, lets you purchase Genie+ and Lightning Lane passes along with food and merch, shows you an interactive map of all the park attractions along with wait times, and alerts you to upcoming Lightning Lane reservations and food order readiness - as well as storing your tickets for access to the parks.

Karli has a nostalgic affection for the Haunted Mansion, which has a Nightmare Before Christmas overlay for the course of the extended holiday season, and we're able to get an 8:05 time slot for entry, an excellent start to the day. We also reluctantly pay an additional $25 each for Lightning Lane access to the superb Rise of the Resistance experience in the Star Wars Galaxy's Edge section of the park at 9:25 - normally you can't double up for Lightning Lane reservations, but due to the additional fee, Rise of the Resistance is an exception to the rule.

Regardless of the cost, Genie+ proves its worth instantly: we're in and out of the Haunted Mansion almost immediately after the rope drops, and when our time slot opens up we literally walk into the start of Rise of the Resistance without ever stopping to admire the movie-set environment of Black Spire Outpost. 

Rise of the Resistance is just as much fun as we remember, although I discover that I've been ruined a bit by the interactive Doctor Who Time Fracture experience in London, I have a terrible desire to defiantly confront the Disney cast members who are playing the First Order troops.

We almost immediately roll over into Smuggler's Run, where we crew the Millennium Falcon for a supply hijacking mission for the Resistance - and a bit of plunder for Hondo Ohnaka, the cheerfully corrupt owner of Ohnaka Transport. A quick snack, and we’re on to the first of three visits to Star Tours, where C-3PO and R2-D2 offer 54 different mishap-ridden 3-D tour adventures in the Star Wars universe, followed by some hazardous temple exploration with Indiana Jones.

By the end of the day, our feet are sore and we’ve walked over 18 kilometers, but we’ve done 11 different rides and experiences, enjoyed Dole Whip Floats and Mexican food, and generally gotten a great start on our trip. It’s good to be back.

- Sid

* As with the replacement of A Bug's Life with Avengers Campus, it's easy to look at Toon Town, which finds its origins in the 1988 Who Framed Roger Rabbit movie, and think that it may well be time for a different theme.

Saturday, October 8, 2022

And we still found love together.

I rarely just post things that I find online, but this is such an unusual example of a thread that crosses over between my interest in the Doctor Who franchise, and my wife's interest in the Bachelor franchise* - my thanks to everyone involved.

- Sid

* This is more significant than you might think. Given that my wife watches The Bachelor, The Bachelorette, The Bachelor in Paradise, Survivor, The Circle, Love Island, Temptation Island, and Too Hot to Handle, and I watch Andor, She-Hulk**, Discovery, Picard, The Rings of Power, Strange New Worlds, and Doctor Who, it's easy to describe our viewing habits as being the extremes of reality TV versus unreality TV (for want of a better term), and as such there's generally not a lot of connection.

** Okay, we both watch She-Hulk, because it's a Marvel superhero show/procedural legal dramedy.