Tuesday, August 14, 2012

Old school.


I cannot even hint what it was like, for it was a compound of all that is unclean, uncanny, unwelcome, abnormal, and detestable. It was the ghoulish shade of decay, antiquity, and dissolution; the putrid, dripping eidolon of unwholesome revelation, the awful baring of that which the merciful earth should always hide. God knows it was not of this world - or no longer of this world - yet to my horror I saw in its eaten-away and bone-revealing outlines a leering, abhorrent travesty on the human shape; and in its mouldy, disintegrating apparel an unspeakable quality that chilled me even more.
H.P. Lovecraft, The Outsider
"The putrid, dripping eidolon of unwholesome revelation" - now that's what I'm talkin' about, baby!
- Sid
 

Sunday, August 12, 2012

Have Space Suit - Will Travel.



Well, I might as well just come out with it - I'm thinking about building a space suit for Hallowe'en this year.

The company that I work at places a large amount of importance on employee involvement in shared social activities (to the point that we have an Employee Engagement manager) and for the last couple of years, I've maintained my standing by showing up on October 31st in some form of costume.  Two years ago it was my infamous zombie outfit, and last year I took the easy way out and wandered around in a life-sized version of my port pass badge - with my actual face in the space for the ID photo.

Having won the Best Costume prize both years, I was thinking that I might legitimately skip a year in the interests of letting someone else take the prize, but I stumbled across a site that was selling transparent acrylic domes, and I got to thinking...

After all, take a look at the various spacesuits in movies and TV shows (and at NASA) and you'll immediately see that an awful lot of them rely primarily on a padded coverall and a helmet, plus whatever amount of greeblie dressing the designers felt like sticking on.  How hard could it be?

Yeah....

And now I've been foolish enough to put it in writing...wish me luck.
- Sid
 

Eye candy.


In the grim darkness of the far future there is only war.
Warhammer 40K
My spare time for the last month has been almost exclusively dedicated to a large work project with a short deadline.  Happily, I finished writing and laying out the first portion of the project at about ten o'clock last night, which gave me Sunday off to relax.  (Well, I have to do laundry and clean and go to the gym and so on, but after a month of doing nothing but write content on how to take cargo containers off ships, trust me, that's relaxing.*)

As part of my R&R for today, I took some time to get back into a game that I purchased on the Canada Day weekend - Space Marine, a third-person shooter set in the Games Workshop Warhammer 40K universe.

For those of you unfamiliar with Warhammer 40K (ie, everyone but Donovan, and Colin a little bit), it's one of those almost stereotypically über-geek multi-player games that involves a fistful of 20 sided dice, rulers, and painstakingly assembled and painted miniatures. Originally launched in 1987 as a spin-off from Warhammer, a fantasy-based game in the same style, it has in some ways eclipsed its older sibling.

The interesting thing is that unlike most entertainment involving dice, tabletops, and arguments over whose turn it is, games like WH40K have developed a deeply complex and involved back story to support the gaming experience.  Checkers, for example, has no plot.  Chess, which is one of the oldest strategy-oriented games on the planet, doesn't bother to name the pieces.  And, as much as you may enjoy Monopoly, would you really expect to find Amazon.ca selling novels about the brutality and squalor experienced by the race car during its time in Jail?  (Without passing GO or collecting $200.)

WH40K has all of that, and that's much of the reason that Games Workshop dominates the tabletop marketplace.  The universe in the 41st millennium is portrayed as a place of constant conflict, as Space Marines and the Imperial Guard, loyal to the godlike Emperor, struggle against hordes of brutal green-skinned Orks, life-stealing robotic Necrons, the ancient Eldar and their perverse cousins the Dark Eldar, the expansionist alien Tau, and the forces of Chaos, including the Chaos Space Marines, former fellows in the armies of the Imperium who have been changed and distorted by the Warp. Each of these groups is supported by reams and reams of what is technically known as "fluff": documents, maps, descriptions, diagrams, novels, iconography and histories - everything that anyone could possibly want in order to enrich and deepen the gaming experience far beyond the movement of painted plastic on a table.

I've never gotten involved in the tabletop gaming experience (although I had a near miss with Dungeons and Dragons back in the 70s) but the WH40K phenomenon is just one of those known factors in the geek continuum.  I was quite pleased with the PC strategy simulation version of WH40K, ending up with all four of the expansion modules, and as such when Space Marine and all its expansion content went on sale for $14.99, I thought I'd give it a try.

Ironically, compared to games like Fallout 3 or Bioshock, Space Marine does not present a complicated gaming experience.  It's very much a linear dungeon-style game, and to date there's been nothing elaborate in terms of quests, challenges or puzzles - so far it's all pretty much just an excuse to kill orks in a variety of gory and graphic fashions.


However, full credit for the manner in which the feel of the Imperium has been translated to the game environment.  The Space Marines are very close to a monastic order, and their world is presented as a dark, gothic environment full of memento mori and religious symbolism.  Space Marine presents a gloomy, atmospheric environment full of towering bastions, flying buttresses, ornamental skulls and massive reliquaries containing weapons upgrades.  For me, this has more than made up for any shortcomings in terms of intellectual challenges in the levels.

So, back to the game - I've gotten out of the sewer complex beneath the Manufactorum that contains the mammoth War Titan, reunited with my brothers of the Ultramarines, and I am eager to return to the struggle with the Ork invaders.

After all, I fight for the Emperor - and I WILL KNOW NO FEAR!
- Sid

* On the other hand, I'm a bit sceptical about my decision to follow up a month of intensive writing by catching up on blog posts...