Saturday, June 22, 2024

"Somewhere in the heavens...they are waiting."


My Saturdays tend to fall into a pattern: my lovely wife Karli and I enjoy a leisurely morning together, including breakfast in bed, then she often goes shopping or to a movie with her sister Stefanie while I stay at home, do laundry, and play games on the computer.

Today, when I logged into Steam™ to continue my Fallout 4 replay, I was happily surprised to see that Marathon, Bungie’s classic 1994 Macintosh first-person shooter, had been added to the site as a free download - an opportunity which I instantly took advantage of.

First in the eventual Marathon trilogy, Bungie's 8-bit masterpiece holds a special place in the hearts of old-school Apple fans. Developed solely for the Macintosh platform, Marathon provided Mac users with their own version of Doom - and, as with Doom and Doom II, Bungie followed up on their success with Marathon 2: Durandal, and Marathon Infinity, continuing the elaborate storyline established in Marathon.

When I launched Marathon, I was surprised by how much I remembered, considering that this was a game I hadn't played for over 25 years.  Full credit goes to the developers, who created a distinctive environment with dynamic lighting, unique sound effects*, and (for the time) elaborate graphics.  I even had some recollection of the maze-based maps that helped to make the game a challenge.

Bungie might have been a minor entry in the early history of games development were it not for their better-known sequel to the Marathon games: Halo, which became Microsoft’s award-winning flagship game for the Xbox debut in 2001.

Apparently there's an updated version of Marathon being planned, which, sadly, will be a team-based extraction shooter** rather than a first-person game.  Personally, I'd love to just see the original Marathon given the Halo treatment - why mess with success?

- Sid

* The first time I shot one of the alien Pfhor, I laughed a bit - I hadn't heard that combination of sound effects for such a long time.

** In an extraction shooter, your team must successfully make its way to an extraction point without dying in order to keep whatever loot you've collected from either the map or the opposing team. 

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