Saturday, February 22, 2014

World Building.



Although The Elder Scrolls V: Skyrim has been available since the end of 2011, I didn't bother picking up a copy of the game until the end of last year*.  And even then, I didn't start playing it right away - after all, I'd already played Fallout 3, which was also produced by the game developers at Bethesda, and as such I assumed it would just be a fantasy version of the same game.

Which is in many ways correct, but in saying that I do an enormous injustice to Skyrim and the unique, detailed environment that it offers to its players.  Fallout 3's blasted nuclear landscape was impressive, but Skyrim is astonishing in its evocation of the real world.

Driftwood, fallen hollow trees that have started to rot and grow moss, flickering torches, stumps from cutting timber, cloudy days, skiffs of dry snow blowing off the cobbled roads, textured slabs of stone in a city square, the Northern Lights flaring against the night sky, the shadow of a circling hawk rippling over the ground below, ferns at the side of the roadway, that peculiar greyish colour that snow gets when it's been trodden down into a path, the white noise of a waterfall as you pass by, the glint of light on the rippling surface of a lake, tattered banners fluttering against stone columns, grass swaying in the wind, worn grey logs in a makeshift bridge, curtains of rain sweeping across the heather, and on and on and on.

I did over 250 screen grabs for this posting - at which point I told myself to settle down - but that number is indicative of the sheer variety of the world that the game designers have created.  The template I use for this blog doesn't support galleries or tables, so I built something in HTML that would let me post some kind of representative sample of those hundreds of images in an attempt to illustrate just how amazing and varied the environment actually is.

If you take the time to click on any of the thumbnails for the full size image, remember that these views of the Nordic province of Skyrim are all taken from within the game as I played it - this is the actual environment that the player experiences as they battle dragons and complete quests in the process of discovering their destiny as one of the Dovahkiin - the Dragonborn. My character** has walked all these paths, climbed these hills, crossed these rivers, entered these houses.


I have to admit that it's not perfect. Skyrim spans hundreds of virtual miles, and when you're filling that much territory, something has to give or else players would need the sort of computing power that the Enterprise uses for the holodeck just in order to get the game to run. A close look at the trees and stones reveals that they're actually not that detailed, and there's apparently some Nord equivalent of IKEA™ that supplies furniture in bulk to the inhabitants of Skyrim, based on the similarities of beds and tables and chairs and so on. 

But ultimately, none of that matters when you're playing the game - it's a seamless, incredible illusion.


Of course, when you have that much going on in a program, mistakes do happen, as per my discovery of the rear half of a horse sticking out of the battlements of a captured fort.  At least I hope it's a mistake - either that or the game is making a very pointed comment about my gameplay.

Steam™, the online game hosting and management system from Valve which has changed the face of desktop gaming since its introduction in 2002, informs me that so far I've spent 99 hours wandering the varied landscape of Skyrim.  When you think about it, that's an impressive endorsement of the value of the game.  Skyrim cost me $29.99, which is more or less twice the cost of a two-hour 3-D movie, and it's provided me with almost 100 hours of entertainment - and I'm not finished. That's a pretty good return on investment for thirty bucks.
- Sid

*If you want to buy a computer game at half-price, all you have to do is wait about six months.  Not only do you save money, but other people get to test it, deal with the bugs, and let you know whether or not it's actually worth buying.

** My character is named Yendis, which has about the right sound for a fantasy game, and has been a convenient go-to for my fantasy alter egos since I was about ten.

P.S. Oh, and this is Lydia.


Lydia was assigned to me as a housecarl by the Jarl of Whiterun near the start of the game, and although I've had numerous chances to change companions over the course of events, I've developed a certain affections for Lydia, or Lyds, as I call her.

On one hand, Lyds has saved my life on innumerable occasions; on the other hand, if you're looking for someone to jump in front of you at the exact moment that you fire an arrow, charge ahead and attack a giant when you've decided to take the long way round and avoid a fight, or just stand in a doorway and keep you from getting out of a tent for ten minutes while you try to figure out how to get her to move, Lyds is your girl.

Tidbits V.

Notice that I didn't say "childhood".


I would be embarrassed to admit how much of my life has been spent thinking like this.


Because, really, when I think of doing dishes or selfish financial domination...
The people who come up with merchandising tie-ins will apparently do anything for a buck, but honestly, is there no self-awareness in the process?  Apparently not - or else why would it be possible to buy Wonder Woman aprons or Doctor Who Monopoly™?




"Now witness the firepower of this fully armed and operational battle station!" 


The start of 2014 saw the first intergalactic war: nobody won.  Or maybe everybody lost.

EVE Online is a massively multi-player game of interstellar intrigue and conquest set 21,000 years in the future, and a recent conflict demonstrated just how massively multi-player it really is.  Close to half a million people play EVE, approximately 4,000 of whom were involved in January's epic 14-hour fight for control of the strategic B-R5RB system.  Estimates of the real-world cost of the game vary, with some sources claiming that the battle cost a collective $500,000 loss to the combatants, with estimated costs of between $3,000 and $3,500 for each of the hundreds of Titan-class starships which were destroyed in the encounter, not to mention the countless smaller ships which fell prey to the missiles and energy beams of their opponents.

Can you imagine investing $3,500 into the creation of a virtual starship and then watching it turn into a slowly expanding cloud of pixelated parts in a battle for a star system that doesn't exist?
- Sid




Friday, February 14, 2014

The Curse of the Weregeek.



One of my jobs at work is to lay out the company’s weekly newsletter, which involves a certain amount of back-and-forth with my co-worker Terry, who is more or less the editor (I say “more or less” because he’s also sort of reporter, publisher, and paperboy – it’s complicated.)

This morning we were debating the sequence of two stories for the Bulletin, and although I didn’t agree with his position, I said, “Well, ultimately, this is your decision.  After all, that’s why we put you in charge of the Daily Planet.”

“Absolutely!” he replied, and pounded his fist on the table.  “I want pictures of Spider-Man, and I want them now.”

Sigh.

“Actually, that would be the Daily Bugle.  The Daily Planet is Clark Kent, Lois Lane, Jimmy Olson – you know, Superman?  However, that was an acceptable imitation of J. K. Simmons as J. Jonah Jameson Junior.”

“Thank you, thank you.”

“Were you aware that J. Jonah Jameson the Third, J. Jonah Jameson Junior’s son, you know, the astronaut, actually I think his name was John Jameson, became a werewolf after he came back from his trip to the Moon?  There was this alien gem he found on the Moon, lots of alien gems in Marvel Comics for some reason.

"Of course he fought Spider-Man, his father found out and was all embarrassed at having a son with meta-abilities*, but he kept attacking his father when he was a wolf, odd bit of psychology there, and ultimately he went to another dimension where he was a werewolf all the time and it turned out he was actually a god.  He had his own comic for a while**, drawn by George Perez if memory serves, back in the late 70s.”

A brief silence followed.

“Sorry about that, I actually know all this stuff.”

“You know I’m going to have to Google all of that now, or at least the parts I remember.”

Sorry, Terry.  Sometimes I forget that the whole reason I started blogging was to avoid boring people in person.
- Sid

* This is a politically correct euphemism for “super powers”.

** Research revealed this to be incorrect – Man-Wolf did not have his own comic, but he did an extended run in Marvel Premiere, which was a showcase publication that featured a variety of interesting one or two-off pilot projects like Man-Wolf, the 3-D Man, Woodgod, Adam Warlock – Adam Warlock was a great character, although really not at all the standard superhero type, and Jim Starlin did some fabulous work with him when the character had his own comic.  Jim Starlin created Thanos as well, there’s a really brief shot of Thanos at the end of the Avengers movie, with an inside joke about courting Death, because Thanos was in love with Death, the actual personification of Death, who I did not expect to be female, but surprisingly Thanos isn’t in the next Avengers movie, the villain is Ultron, which is odd because there’s been a lot of foreshadowing of the Thanos story line, including a shot of the Infinity Gauntlet in the treasure room in Asgard in the first Thor movie, and a post-credit scene in the second Thor movie featuring the Collector as played by Benecio del Toro, so maybe they’re going to switch that to a Thor sequel, although really, the Infinity Gauntlet sequence was an Avengers storyline, even if it did pull in Spider-Man and the Fantastic Four …

...sorry, doing it again...