Saturday, January 16, 2010

Everybody put your hands in the air...




In the coming months, the likes of Microsoft, Hitachi and major PC makers will begin selling devices that will allow people to flip channels on the TV or move documents on a computer monitor with simple hand gestures. 
Manipulating the screen with the flick of the wrist will remind many people of the 2002 film “Minority Report” in which Tom Cruise moves images and documents around on futuristic computer screens with a few sweeping gestures. The real-life technology will call for similar flair and some subtlety. Stand in front of a TV armed with a gesture technology camera, and you can turn on the set with a soft punch into the air. Flipping through channels requires a twist of the hand, and raising the volume occurs with an upward pat. If there is a photo on the screen, you can enlarge it by holding your hands in the air and spreading them apart and shrink it by bringing your hands back together as you would do with your fingers on a cellphone touch screen.

- The New York Times, January 11, 2010
In response, we present the following cautionary quote from The Hitchhiker's Guide to the Galaxy:
For years radios had been operated by means of pressing buttons and turning dials; then as the technology became more sophisticated the controls were made touch sensitive - you merely had to brush the panels with your fingers; now all you had to do was wave your hand in the general direction of the component and hope.  It saved a lot of muscular expenditure of course, but you had to sit infuriatingly still if you wanted to keep listening to the same programme.
And is it just me or is there something contradictory about the phrase "soft punch"?
- Sid


Saturday, January 2, 2010

I know, I say "decaying flesh" like it's a bad thing.





Here's a snapshot of my niece Jody without vampire teeth or zombie makeup - I just wanted to establish that she's a perfectly normal looking and quite attractive young woman when not smeared with blood and/or decaying flesh.
- Sid

Dimensionality - and lack thereof.


On Thursday afternoon I went to see Avatar, the must-see movie of the moment, and I strongly recommend that anyone planning to see it should take advantage of the 3-D option if it's available in your area.  (I'm sorry, Dorothy, neither Trail nor Castlegar seem to be offering anything other than plain old vanilla 2-D.)

Avatar deals with the discovery of valuable mineral resources on Pandora, a distant moon which is inhabited by a native race called the Na'vi.  In order to more easily negotiate with the Na'vi in Pandora's unbreathable atmosphere, artificial life forms - the "avatars" of the title - are created from a combination of human and native DNA. The incredibly expensive avatars can only be linked with the contributors of their human DNA, so when one of the controllers dies in an accident, his twin brother, paraplegic ex-Marine Jake Sully, is invited to take his place.

After his avatar becomes lost in the jungle, Sully is reluctantly rescued by one of the ten-foot-tall blue natives, a female hunter named Neytiri.  Her father, the chief of the Omaticaya tribe, decides that Neytiri will train Sully to see if one of the "sky people" can be made to understand their ways.

During his apprenticeship with the tribe, Sully provides information about them to the military presence on the moon, but also falls in love with both Pandora and Neytiri.  When the military decides to forcibly remove the tribe from their home above a prime deposit of minerals, Sully is forced to choose between his divided loyalties, and goes to war for Pandora.

As well he should - after all, Pandora is the real star of Avatar.  Writer/director James Cameron hired botanists, physicists, linguists and archeologists to make his world a fully rounded and detailed creation. The resulting multicoloured, bioluminescent computer-generated biosphere with its neurally linked flora and fauna, its flying dragons and floating mountains, is a visual feast that has to be seen to be fully appreciated.  No written description would do it justice.  The 3-D element certainly adds to the experience of Pandora, but even without that bit of icing on the cake, the cake is very tasty. 

However, I have to be honest - don't go to Avatar looking for similar innovation in plot or character.  I was disappointed to see that no cliché was left unturned in the writing of the screenplay, and the inhabitants of Cameron's world don't benefit from the same creativity and brilliance used in the development of that world.

The soldier who goes from spying on the Na'vi to fighting for them; the heartless, profit-oriented corporate manager; the chieftain's daughter who goes from disdain for the alien interloper to love; the brutal military leader who views the deaths of women and children as just part of a good day's work - I kept waiting for one character, any character to do something unexpected!

The movie is utterly and completely predictable: no ambiguity, no subtext, no surprises.  Everything happens exactly as you expect it to - as an example, the second we were introduced to Tsu'Tey, the suspicious and unfriendly Na'vi hunter who is supposed to marry Neytiri, I knew he was as dead as if he had put on a red shirt and beamed down with Captain Kirk.

I don't want to suggest that Avatar is a bad movie, it's certainly very watchable and enjoyable, but I was disappointed to find it to be such a simple movie.  I admire James Cameron's exploration of the 3-D effect in Avatar - now if only he'd used a similar technique to keep the plot and characters from being quite so one-dimensional.
- Sid