Thursday, March 19, 2009

Look on my works, ye mighty...

I met a traveller from an antique land,
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown
And wrinkled lip and sneer of cold command,
Tell that its sculptor well those passions read,
Which yet survive stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal these words appear:
'My name is Ozymandias, King of Kings;
Look on my works. Ye Mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away.
Percy Bysshe Shelley, Ozymandias

I talked to Terry Gilliam in the '80s, and he asked me how I would make Watchmen into a film. I said, ''Well actually, Terry, if anybody asked me, I would have said, 'I wouldn't.'''
Alan Moore
Who watches the Watchmen? Well, last week it was me. Equipped with a bag of dry popcorn (damn you Laurie, for having ruined buttered popcorn for me) I settled in for the almost three hour marathon of Zack Snyder's take on what has arguably been called "the best comic book story of all time". However, it's also been referred to as arguably being unadaptable, and Alan Moore, who wrote the comic book, has refused to allow his name to be associated with the project.

The terrible thing about having read the original series in the late 80's is that when watching the adaptation there was always a hint of checklist in the background. This constant little voice compared the film to the comic: "Right ... yes .... no ... yes ... no ... yes ... yes ... what? ... perfect ... nonono!!". As with The Lord of the Rings movies, I'm going to have to wait for a non-believer to see The Watchmen in order to find out if it makes any sense on its own. *

That being said, I have to admit that the movie completely captured my attention, to the point that, when it ended, my first thought was, "Wait, I thought it was supposed to be almost three hours long?". The odd thing is that I'm not sure it deserved that sort of immersion - as above, I'll have to ask someone who doesn't know the original material.

The Watchmen wavers between moments of complete imitation of the comic book and points of complete departure. Some plot elements are diminished or removed entirely, others are magnified from their original significance. For example, the character of the Comedian holds a larger part of the stage than he did in the comic, whereas Rorschach seems reduced, and a subplot revolving around the original Night Owl has vanished completely. The Ozymandias portrayed in the original series came across as a perfect man, a physical and intellectual paragon who sincerely believes that his actions are in the best interests of humanity and that the end will justify his means, but I found the movie character to be much colder, almost repellent - it's interesting that they made his costume black rather than the comic book character's golden outfit.

There were a number of visual elements of that nature that bothered me on an almost subliminal level, little changes from the comics that weren't vital but which were a bit distracting in combination with the elements that were faithfully duplicated. Rorschach, the Comedian, and Dr. Manhattan are portrayed exactly as in the comic, whereas Ozymandias, Night Owl and Silk Spectre have their costumes changed to a greater or lesser extent.

But I have to say that I was astonished by how much some of the people resembled the characters as drawn by Dave Gibbons. Jackie Earle Haley perfectly evokes Rorschach in the scenes where he appears without his mask, and the Night Owl's alter ego of Dan Dreiburg as portrayed by Patrick Wilson is flawless. There were some minor flaws in the Comedian's progression in age, but Jeffrey Dean Morgan gives the role exactly the right kind of cynical, brutal amusement.

Overall, I found The Watchmen to be a good attempt to adapt something so widely considered to be unadaptable. I say "attempt" because I'm not sure that it succeeds as a whole, but the sum of the parts involved compensates for the places where it fails. Oh, and as per my previous posting on the topic, yes, the ending is radically different in its direction if not in its result. I can understand why they would make the changes they made, and I admit that the ending of the comic book version has been subjected to a certain amount of criticism as having elements of absurdity, but I don't agree with the spin that the new ending forces onto the reactions of the other characters.

One of the elements that made The Watchmen a difficult work for adaptation is the episodic nature of the original story. The logical breaks at the end of each issue allowed for a chapter-based rhythm to the plot structure and for the inclusion of a wide variety of supporting textual material - excerpts from the original Night Owl's biography, Rorschach's psychiatric profile, interviews with Jon Veidt/Ozymandias, and so on - that would be impossible to include in a movie. However, I look forward to seeing if the Watchmen DVD will re-introduce any of those elements once the story has been removed from the exigencies of commercial release. Who knows, if they put some work into that, Alan Moore may even allow them to put his name on it.
- Sid

* Fortunately my friend Alan in Toronto, who hasn't read the comic - and who doesn't read this blog, as far as I know - will likely be able to act as a neutral observer. (He performed a similar role for the Lord of the Rings movies, with which he was also unfamiliar in their written form. Sadly, young Alan is not a big fan of reading.)

Saturday, March 14, 2009

The Lake of the Sun, the Bay of the Dawn.

Rather than true channels in a form familiar to us, we must imagine depressions in the soil that are not very deep, extended in a straight direction for thousands of miles, over a width of 100, 200 kilometers and maybe more. I have already pointed out that, in the absence of rain on Mars, these channels are probably the main mechanism by which the water (and with it organic life) can spread on the dry surface of the planet.
Giovanni Schiaparelli, Life on Mars
The Google home page kindly informed me this morning that today was the birth date of Giovanni Virginio Schiaparelli (1835-1910). This 19th-century astronomer's name may not be known to everyone, but generations of science fiction fans owe an enormous debt to Signore Schiaparelli - or, to be more accurate, to the mistranslation of his work.

In 1877, Mars was in a particularly favourable position for observation, and Shiaparelli, at that point director of the Brera Observatory near Milan, took advantage of this opportunity to make detailed observations of the planet's surface. Using these observations and additional data from the next decade, he produced maps of Mars which remained the standard until space probes allowed for more accurate images.

But when Schiaparelli's work was translated into English, the Italian phrase "canali", intended to refer to the channels that he had observed, was translated as "canals" - creations of intelligence rather than environment. The debate regarding life on Mars that was started by this minor alteration was to continue for almost one hundred years, until Mariner 4 sent closeup pictures of Mars back to NASA in 1965.

Regardless of the position of the scientific community, the idea of vast canals spanning a desert planet resonated with the science fiction community. That was the Mars that I first read about when I started reading science fiction, a dying planet inhabited by the descendants of a fallen civilization older than our own, desperately fighting a losing battle against the ever advancing sands. This is the Mars of Planet Stories, the Mars of Ray Bradbury's Martian Chronicles, the Mars of H.G. Wells' War of the Worlds, the Mars known as Barsoom to its inhabitants in Edgar Rice Burroughs' John Carter novels.

However, Schiaparelli is more deserving of praise than the common translation error about canals would suggest. As he made his initial observations of the Martian surface, he began to name the various geographic features that he saw, and those names have left Schiaparelli with a lasting heritage.

Just as the broad flat plains of the Moon were commonly referred to as "seas", Schiaparelli used a similar convention for Martian names, giving us The Sea of Sirens, the Bay of the Dawn, and the Lake of the Sun. Other names came from mythology, the Bible, or history. But regardless of its origins, the geography of Mars has a sort of lyrical poetry to it: Tharsis, Chryse, Ophyr, Thyle, Cydonia, Elysium - they almost seem to have been chosen as locations for adventure and fantasy.


Current scientific theory has it that there may be no life at all on Mars, and science fiction authors have sadly and reluctantly moved on from tales of dying civilizations and fallen empires on our sister world. Now science fiction tends to look ahead to life on Mars as it would be lived by colonists from Earth, and, more ambitiously, to the prospect of terraforming Mars. Who knows, if technology can some day match imagination, a future generation of Mars-born humans may be able to stand on the shore of the Bay of the Dawn and see the sun glinting off the waves.
- Sid

P.S. In addition to reminding the world about Schiaparelli's birthday, Google has added a Mars option to Google Earth. (Thereby calling for a new name for the product, if you think about it.)

Saturday, March 7, 2009

As if World of Warcraft armour wasn't silly enough.

There I am, stalking through the post-apocalyptic ruins of the Suez Canal in my captured L-5 Bogatyr battlewalker, searching for PAC infantry and other soft targets, when I notice that there's a familiar billboard ahead. Hmmm...given that I'm playing Battlefield 2142, it would appear that things fell apart about 133 years ago. Either that, or some radiation-crazed mutant has a fondness for putting up vintage movie ads.

A little online investigation reveals the following information from a 2006 Electronic Arts press release:
Today's announcement from Electronic Arts describes an agreement with New York-based in-game advertising firm IGA Worldwide, which will see an unspecified number of EA franchises implement in-game advertising. The first game that will see ads from IGA is Digital Illusions CE's Battlefield 2142, which will be receiving dynamic ads tailored to players' physical locations. Interestingly, the press release also states that ads will be customized by platform, though the game has been announced only for PC, suggesting that the game may eventually be coming to other systems. "Consumers are increasingly gaming in deep, virtual worlds and advertisers need adapted ways to reach these audiences," said European VP for Online and Strategic Relationships Frank Sagnier. "The agreement with IGA is a first step in a detailed strategy to deliver advertising in a seamless format." It was not specified what type of real world brands will be used to seamlessly and realistically integrate modern advertising into the fictional setting of a war-themed game set in 2142.
Sigh...yes, consumers are spending more time in "deep" virtual worlds, but obviously they're not deep enough. I can just see the next step in the process: some desperate, battered human raiders making their stand in World of Warcraft as the Orcs begin their charge: their Nikon spears ready, their Coca-Cola shields braced, heads defiantly held high in their Nike helms...
- Sid