Saturday, March 14, 2009

The Lake of the Sun, the Bay of the Dawn.

Rather than true channels in a form familiar to us, we must imagine depressions in the soil that are not very deep, extended in a straight direction for thousands of miles, over a width of 100, 200 kilometers and maybe more. I have already pointed out that, in the absence of rain on Mars, these channels are probably the main mechanism by which the water (and with it organic life) can spread on the dry surface of the planet.
Giovanni Schiaparelli, Life on Mars
The Google home page kindly informed me this morning that today was the birth date of Giovanni Virginio Schiaparelli (1835-1910). This 19th-century astronomer's name may not be known to everyone, but generations of science fiction fans owe an enormous debt to Signore Schiaparelli - or, to be more accurate, to the mistranslation of his work.

In 1877, Mars was in a particularly favourable position for observation, and Shiaparelli, at that point director of the Brera Observatory near Milan, took advantage of this opportunity to make detailed observations of the planet's surface. Using these observations and additional data from the next decade, he produced maps of Mars which remained the standard until space probes allowed for more accurate images.

But when Schiaparelli's work was translated into English, the Italian phrase "canali", intended to refer to the channels that he had observed, was translated as "canals" - creations of intelligence rather than environment. The debate regarding life on Mars that was started by this minor alteration was to continue for almost one hundred years, until Mariner 4 sent closeup pictures of Mars back to NASA in 1965.

Regardless of the position of the scientific community, the idea of vast canals spanning a desert planet resonated with the science fiction community. That was the Mars that I first read about when I started reading science fiction, a dying planet inhabited by the descendants of a fallen civilization older than our own, desperately fighting a losing battle against the ever advancing sands. This is the Mars of Planet Stories, the Mars of Ray Bradbury's Martian Chronicles, the Mars of H.G. Wells' War of the Worlds, the Mars known as Barsoom to its inhabitants in Edgar Rice Burroughs' John Carter novels.

However, Schiaparelli is more deserving of praise than the common translation error about canals would suggest. As he made his initial observations of the Martian surface, he began to name the various geographic features that he saw, and those names have left Schiaparelli with a lasting heritage.

Just as the broad flat plains of the Moon were commonly referred to as "seas", Schiaparelli used a similar convention for Martian names, giving us The Sea of Sirens, the Bay of the Dawn, and the Lake of the Sun. Other names came from mythology, the Bible, or history. But regardless of its origins, the geography of Mars has a sort of lyrical poetry to it: Tharsis, Chryse, Ophyr, Thyle, Cydonia, Elysium - they almost seem to have been chosen as locations for adventure and fantasy.


Current scientific theory has it that there may be no life at all on Mars, and science fiction authors have sadly and reluctantly moved on from tales of dying civilizations and fallen empires on our sister world. Now science fiction tends to look ahead to life on Mars as it would be lived by colonists from Earth, and, more ambitiously, to the prospect of terraforming Mars. Who knows, if technology can some day match imagination, a future generation of Mars-born humans may be able to stand on the shore of the Bay of the Dawn and see the sun glinting off the waves.
- Sid

P.S. In addition to reminding the world about Schiaparelli's birthday, Google has added a Mars option to Google Earth. (Thereby calling for a new name for the product, if you think about it.)

Saturday, March 7, 2009

As if World of Warcraft armour wasn't silly enough.

There I am, stalking through the post-apocalyptic ruins of the Suez Canal in my captured L-5 Bogatyr battlewalker, searching for PAC infantry and other soft targets, when I notice that there's a familiar billboard ahead. Hmmm...given that I'm playing Battlefield 2142, it would appear that things fell apart about 133 years ago. Either that, or some radiation-crazed mutant has a fondness for putting up vintage movie ads.

A little online investigation reveals the following information from a 2006 Electronic Arts press release:
Today's announcement from Electronic Arts describes an agreement with New York-based in-game advertising firm IGA Worldwide, which will see an unspecified number of EA franchises implement in-game advertising. The first game that will see ads from IGA is Digital Illusions CE's Battlefield 2142, which will be receiving dynamic ads tailored to players' physical locations. Interestingly, the press release also states that ads will be customized by platform, though the game has been announced only for PC, suggesting that the game may eventually be coming to other systems. "Consumers are increasingly gaming in deep, virtual worlds and advertisers need adapted ways to reach these audiences," said European VP for Online and Strategic Relationships Frank Sagnier. "The agreement with IGA is a first step in a detailed strategy to deliver advertising in a seamless format." It was not specified what type of real world brands will be used to seamlessly and realistically integrate modern advertising into the fictional setting of a war-themed game set in 2142.
Sigh...yes, consumers are spending more time in "deep" virtual worlds, but obviously they're not deep enough. I can just see the next step in the process: some desperate, battered human raiders making their stand in World of Warcraft as the Orcs begin their charge: their Nikon spears ready, their Coca-Cola shields braced, heads defiantly held high in their Nike helms...
- Sid

Tuesday, March 3, 2009

"I have been faithful to thee, o Watchmen! in my fashion."



 Many years ago, there was a Jesus comic book.

Written and drawn by Frank Stack under the pseudonym of Foolbert Sturgeon, the concept for this early 70's underground creation was that Jesus had come back to Earth, as had been long awaited, but unfortunately no one cared. And, sadly, Jesus had the same problems with modern life that any long-haired sandal-wearing peace-loving hippy would have, albeit with the ability to turn abusive police officers into actual pigs.

In one issue of The New Adventures of Jesus, Christ goes to the movies to see a film adaptation of the New Testament. He sits enthralled as a muscular, almost Hulk-like screen Jesus fights an equally buff John the Baptist in the early stages of the movie, in the traditional Marvel Comics style hero-meets-hero combat. And, at the end of the movie, when the celluloid Christ uses his cross as a massive weapon to fight the legions, then rallies the Jews and defeats the Roman invaders, Jesus applauds wildly with the rest of the audience.

As the theatre empties, two people behind Jesus are discussing the film. One of them says, "The end's not like the book..."

And so, to the upcoming screen adaptation of The Watchmen.

For readers unfamiliar with The Watchmen in its original comic book form, it was a 12 issue limited series originally published by DC in 1986. Written by Alan Moore and illustrated by Dave Gibbons, it took place in an alternate universe, one where Batman-like vigilantes have been fighting crime for decades, until they are finally declared to be as illegal as their criminal adversaries. In addition, another hero has appeared on the scene, one whose powers are literally godlike. The plot starts with the death of one of the retired heroes (who may not have been that retired) and follows the various characters of the disbanded Watchmen group as they attempt to solve the mystery behind the death, only to uncover a massive conspiracy.

However, that quick summary does an enormous injustice to the series. The Watchmen is considered to be a seminal work, "a comic about comics". Alan Moore's script was intended to turn the myth of the masked avenger on its head, to "show a reality that was very different to the general public image of the super-hero", as Moore himself explained. Every element of the story was planned and considered, from the creation of the archetypal heroes to the development of the style of colouring through the twelve issues, and down to the 9-panel layout and the type of line used to draw the illustrations.

More interestingly, it was also planned to be a demonstration of the unique nature of the comic medium. In fact, it could be said that The Watchmen was deliberately created in opposition to movies, which might explain why a movie adaptation was considered impossible for many years, in spite of the popularity of the series.

But time marches on, and comic books have now become a gold mine for the movie industry. As such, it was inevitable that someone would take up the challenge of The Watchmen. The question, of course, was how they would undertake that challenge.

There are three major points on the curve of comic book adaptation. At one end, you have complete, slavish obedience to the source material - Sin City, 300 - wherein the movie is as close to a one-to-one reproduction of the comic as possible. The middle position involves some compromise, but does its best to be true to the spirit of the original material - the Spiderman and X-Men movies, Hellboy, Iron Man. And at the far end of the curve? Presumably with the best intentions, liberty after liberty is taken, and you end up with Elektra, V, The Hulk, The League of Extraordinary Gentlemen - and maybe Constantine.


Early evidence is that the Watchmen movie falls between slavishness and compromise, with critical scenes being extracted with complete faithfulness to the look of the comic panels. Initial reactions to trailers have been quite positive because of that, with fans of the comic applauding the accuracy with which they see the comic transferred to the screen. There are some differences - some of the costumes have been altered, some of the faces aren't perfect matches for their four-colour counterparts - but so far, people are seeing what they want to see.

However, I recently learned that director Zack Snyder had changed the ending of the film from the apocalyptic conclusion of the comic. I gather that there's still some form of deus ex machina to pull the scattered threads of the conspiracy plot together, but not the one written by Alan Moore.

Personally, I find it to be an odd decision for Snyder to have made, and, to be honest, learning that the ending has been changed casts the whole project into doubt for me. The Watchmen comics present an intensely detailed and layered story, with a wealth of supporting material. Why be careful in ensuring that all the details are accurate if you're not using those details to reach the same conclusion? It's like doing a completely historically accurate presentation of Romeo and Juliet, at the end of which the lovers elope to Mantua.

However, I have to be fair. It could be argued that the plot of the comic series was almost irrelevant, more an excuse for the interaction and development of the characters than an attempt at brilliance. As Dave Gibbons himself commented regarding the plot, "...it just really isn't the most interesting thing about Watchmen. As we actually came to tell the tale, that's where the real creativity came in."

On that basis, any ending that allows for the same degree of depth and creativity in the telling of the tale and the exploration of the characters might turn out to be just as acceptable. And who knows, it may be an improvement on the original. After all, Jesus seemed quite pleased with the Rambo version of His story.
- Sid